Mudwide Skill System
Basics
Skills on 3scapes add a unique dynamic to your character. Choosing to advance yourself in one or more skills will have a positively profound and somewhat permanent impact on your character. The different skills available for advancement provide you with a myriad of special abilities and tangible effects, the combination of which will be unique to your character. To see the available skills use the 'skills' or 'mskills' commands. You get one skill point every even level, and one skill point for every year you've been on 3scapes. You also get one skill point for every 1000 rooms you explore, and one for the first quest you complete. There are also skill specific quests you can get points for. To advance skills use the 'advance' or 'adv' commands. It is recommended you read the help file on 'advance' as well. example: advance health.regeneration example: advance combat.armor.light.medium You can see a brief description on most skills in one of two ways: First, try 'help <skill name/skill pre-req>' such as: - help weapons - help armor - help metabolism - etc. You can always get information by using the full skill path as well: - help health.metabolism - help combat.armor.light - help combat.weapons.axe.two-handed.elemental - etc. There are many skill QUESTS throughout the mud that will grant you additional skill points to spend. These quests follow the same quest rules as normal quests (read 'help quests') and you will be severely punished for sharing qinfo about them. However, unlike regular quests, the 'skillquests' list is not a complete list of all available skill quests. It is mostly complete, but there are several where even applying a name would give too much information. Some skillquests are merely rewards for paying attention or doing good deeds, so keep an eye out. Again, in all cases, skill quests are qinfo and any discussion about them will result in punishments involving loss of skill points, loss of levels or stats, quest points, or any number of other severely painful actions. On the other hand, Skill trainers are to be considered public knowledge. The locations and abilities of these trainers can be shared, however, you should consider your audience when discussing them as many people enjoy the seeking aspect of finding skill trainers. If you feel the need to share the locations then it's advised that you use tells. Player-compiled information on skills and trainers may be found on the wiki, at 'http://wiki.maybeits.us/index.php/Skills'. The following ansi variables apply to skills: @skill_attack_speed:skill_attack_speed@, @skill_crit:skill_crit@, @skill_dodge:skill_dodge@, @skill_freecast:skill_freecast@, @shield_block:shield_block@, @skill_penetration:skill_penetration@