The Shaman Guild

Guilds

    Earth and Sky.  Night and Day.  Corporeal and Incorporeal.
    Natural and Artificial.  Divine and Mortal.  Life and Death.

Each both a consequence and a counterpart of the other.  Thriving when
in balance, failing when not.  All of it intricately interwoven into the
very fabric of existence.

A shaman is chosen by Fate itself, and gifted with the sight to perceive
the lattice of ley lines through which everything is connected, and to
harness the primordial Vis which pulses through them.  With that gift
comes a sacred duty: to stand as a guardian of the balance.

Six Ancestral Spirits answer those who seek them, three of the Earth and
three of the Sky.  A shaman may walk with one of each, and the pairing
shapes what they become -- the bear's endurance, the wolf's kinship, the
lynx's speed, the owl's wisdom, the raven's insight, the eagle's reach.

Shamans are primarily a tank guild with a spirit companion at their side.
Their weakness is the raw energy of the world, and their strength is
everything else: what they cannot avoid, they endure.  Grouped, they come
into their own -- unique party powers drawn from Vis Maior, and tanking
that grows stronger for having others to shield.

Those who follow the path learn to weave the leys, to gather and prepare
the herbs of the wild, and to honour a slain foe by unbinding what holds
it together and returning it to the earth.

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