Punishment
Important
In the event that an illegal action has occurred by either a wizard or
a player, punishment for the crime will be decreed by a titled wizard.
Depending on the severity of the offense and the number of previous
offenses, punishment will range from either a mailed warning to complete
banishment of your character. In all fairness, the guilty party will
have the right to explain themselves and get in "their side" of the
story, if there is one to give. If a titled wizard witnesses the
event, there is no 'story' to give. So don't expect a trial.
Judgements are final. This isn't the United States Judicial
System. This is a mud. No appeals.
- For player and wiz alike, light, first-time offenses will most
likely cull a "slap on the wrist." You will be told your crime and
warned about not doing so again. Infractions of this nature include
harassment, weapons & armour being too high in class without proper
approval, and basically non-serious, annoying things.
- For player and wiz alike, cheating (quests/money/bug abuse/etc)
will be cause for demotion with no previous warning or offenses.
- For wizards, desting and transing other wizards is cause for demotion
and/or limitation of power. These acts are highly annoying.
- Second offenses will be cause for demotion and/or limitation of
power. (For wiz and player). And potentially banishment.
- For wizards and players, multiple playing illegal characters (in
other words, not a test character for a wizard) are not allowed on
this mud. If you are caught playing more than one character, your
highest level character will be banished and your lowest level
character will be demoted to level 1. We hate them. Understood?
- For wiz and player, intentional damage to the mud is just cause
for banishment.
- Botting and anti-idle scripting each escalate through their own
fixed series of offenses, starting with a warning. Both are listed
in full below. (See also: help rules, help botting)
Botting
- 1st offense: Warning. If you don't stop, it proceeds to the
2nd offense.
- 2nd offense: Smite, followed by jail time starting at the next
reboot (yes, you will miss bootrun entirely).
- 3rd offense: Removal from your guild, and therefore loss of all
of your gxp.
- 4th and final offense: Wipe.
This is the normal course of action. Blatant or large-scale abuse may be
dealt with more severely, up to an immediate wipe.
Anti-idle trigger
- 1st offense: Warning. If you don't stop, it proceeds to the
2nd offense.
- 2nd offense: Equipment dest.
- 3rd offense: Smite + equipment dest.
- 4th offense: Smite + equipment dest + jail time.
- 5th offense: Smite + equipment dest + login set to the Undead
Knight's room.
- 6th and final offense: Removal from your guild, and therefore loss
of all of your gxp.
If you use triggers and are not actively watching your screen, a
deadman's trigger is strongly recommended, so that your
character stops acting when you stop responding. That is your protection
against either list above.