Newbie FAQ

Basics

  (Note: If you're seeking help on the Newbie Line, type 'help newb')

  It's not always the newbies that surprise us with questions. What
  is perfectly clear to one person isn't always followed by another.
  As a result, we find ourselves answering these 'Frequently Asked
  Questions' several times over.  If you have any general questions
  that you can neither answer for yourself nor find answers in the
  help menus, please ask a newbie helper (type 'newb -w'), and they
  will be glad to help. The following is a short list of our most 
  frequently asked questions, which will be updated as needed.

------------STARTING----------

  Q:  What is this thing?  What is a MUD?  Where are the graphics?

  A:  This is a MUD, which means it's a text-based multi user game.
      There are no graphics.  You see room descriptions by reading
      them and take actions by typing the action you wish to take,
      for instance to jump you would type 'jump' and to look at
      something you would type 'look'.

  Q:  I'm a newbie, just starting out, and I'm finding it hard to
      start out.  Where can I go to get started?

  A:  Reading this help file would be a great start.  You can ask
      any other questions on the newbie help line using the
      'newb' command.

    There are a few places every newbie should know about:

      * Newbie's End is at the very southern end of Foundation, or 
        'north' from Shala's welcome room.  You'll also find a bin
        with equipment that people donate to newbies here and baskets
        which may have helpful items at Mario's, to the east.

      * The Center of Town (COT) is 1 step north, 1 west, 3 north, 1 east, 
        and 1 north from the Newbie's End.  Many directions are given
        from COT, so it helps to know where it is.

      * Gemini's store is 1 step east from COT.  Gemini offers you
        competitive prices for any equipment you might find on your
        adventures.  You may also buy equipment that other players
        have sold to Gemini.

      * There is a blacksmith shop 1 south, 1 east, and one step
        south again from COT.  The blacksmith can make you certain
        equipment for a price.  As a newbie you won't be able to
        use the best equipment he has to offer.

      * Foundation bank is straight north of the center of town.  The
        Foundation pub is straight south of here, where you can find
        all sorts of diversions.

      * There is also a 'dmap found' feature you may access.  It
        shows you a rough map of Foundation including where you are
        (if you're currently in Foundation) and all of the places
        listed above.  You can get a similar map of Newbieland with
        'dmap newb'.  You may wish to make your own map on paper to
        help you learn your way around.  Also even in Foundation and
        Newbieland there are unmapped rooms and even areas worth
        exploring.  You'll find this mud is absolutely huge and a
        good map is indispensable.

      * Alternatively, you may also type 'help foundation' and 
        'help newbieland' for full visual layouts of those areas.

-------------FIGHTING------------

  Q:  Where can I kill things and how do I do it?

  A:  You should probably start killing things in the Newbie
      Tower forest.  Later, as you get some levels and stats, you may
      want to move to the mirror areas.  You kill things by typing 'kill
      <thing>'.  For instance, to kill a bunny you would type 'kill
      bunny'.  It's generally not a good idea to attack anything in
      Foundation because they tend to be much bigger than they look.
      You can use the 'consider' power to see how good of a chance
      you have of killing an enemy.

  Q:  How do I heal?

  A:  There are several ways to heal:

      * Time: you will naturally regain hit points and spell points
        as time passes. This is the slowest but cheapest way to
        heal.

      * Salve: As an adventurer you have the ability to use the
        materials around you to make a salve to bandage your
        wounds.  You can type 'salve' as often as once per round to
        recover your health.

-----------EQUIPMENT-----------

  Q:  Where do I get and how do I use equipment?

  A:  * You can get newbie equipment in a few ways:
         1) Finding Veteran Drake in the Newbie Tower and typing 'equip'.
         2) Find Jocelyn just before the Newbie Tower within Newbieland
            and enlist the help of one of her brownies.  You may type 
            'enlist nezbit' to receive a brownie, and then type
            'nezbit giveme' to get free equipment from it.
         3) Entering the Newbie Tutorial offered by Jocelyn and getting
            equipment from within the Journal.
        The newbie equipment is free, always there, and weightless, but it
        doesn't hit that hard or protect you that well.

      * Sometimes other newbies or larger players drop off much
        better equipment in the newbie bin at Newbie's End.  If you
        type 'look at bin' it will give you instructions on how to
        get or donate stuff to the bin.

      * If you have money, you can get stuff from the Smithy or
        Gemini's Shop in Foundation.  Note that you can't use
        everything they sell as a newbie.
 
      * You can also get equipment off of various NPCs (monsters) within
        the various areas.  Some have good equipment for the taking.  You
        need only to defeat them and snatch their gear.

      * To wear armor or a shield type 'wear <item>' where '<item>'
        is the thing you want to wear (i.e. 'wear shield' to wear a
        shield).  You can shortcut and wear everything you have by
        typing 'wear all'.  To wield a weapon type 'wield <weapon>'.

  Q:  Is this sword better than that sword?  (or armor or whatever)

  A:  In general the best way to determine which a weapon or armor
      is better is to try both and find out.  Some guilds have a power
      to get some information about how good weapons or armor are
      for them, but even they will have very vague information that
      may or may not also be true for you.
  
  Q:  My equipment disappeared?  or 
      How can I keep my equipment through a reboot?

  A:  The 3S system does not maintain equipment across reboots or
      logins. Your best bet is to locate your favorite equipment or
      get a friend to help you get that coveted special thing right
      after reboot.

  Q:  Where can I get a light source?

  A:  The best newbie light source is the Ring of Light which can
      be found on the Weary Peasants within the Peasant Farm mirror.  
      You may also be able to find something at Gemini's Shop in
      Foundation.


-----------ADVANCEMENT----------

  Q:  I've gotten some equipment and gone around killing some things.
      How can I tell whether I am making any progress?

  A:  Type 'score'.  You'll see a number of indexes that are of great
      importance to you.  Here's a brief explanation of what you'll see.

      * First you'll see your level.  Your level is a measure of how
        far you've progressed in the game.

      * Second you will see your experience points.  You use experience
        points to advance both your level and your stats.  You gain
        experience points for killing monsters and sometimes for
        completing quests.

      * Third you'll see the amount of gold coins you have.  This is
        how much money you have to spend.

      * Fourth you'll see your hit points and your spell points.  Your
        hit points are how you stay alive.  Every time you get injured
        your hit points go down.  When your hit point index gets below
        zero you die.  Dying is a Bad Thing(tm).  Spell points are used
        when you use 'tell', or for a variety of objects and powers that
        you will obtain in the lands or when joining a full guild.

      * Fifth you'll see your stats.  3S has six different stats.
        Each of them costs experience points.  The six are strength,
        wisdom, constitution, dexterity, intelligence, and charisma.
        It isn't easy to explain what every stat does because they
        do different (even if sometimes similar) things depending on
        which guild you end up joining.  But some of them will do the
        same thing no matter what guild you join.  Strength determines
        how much you can carry, constitution determines how many hit
        points you have, and intelligence determines how many spell
        points you have.  In general, Strength is how hard you hit
        a monster and dexterity influences how often you hit (or are
        hit) by a monster.  See 'info stats' for more information
        on stats.

  Q:  I have experience points.  Where and how should I spend them?

  A:  You can advance your levels and stats at the Advancement
      Room in Newbieland, or remotely.  Type 'rcost' to see how
      much xp you have to spend and how expensive each stat as well as
      each level is.  To advance a stat type 'advance 
      <stat you wish you raise>' and to advance a level just simply
      type 'advance'.  You can also advance skills with
      advance: for example, 'advance combat.weapons.sword'.

      Three things to remember:

      * As a rule, always advance all the stats you can before advancing
        a level.  For now, levels won't do you all that much good.
        Stats, on the other hand, determine how well you are able to do
        in certain spheres (such as hitting or taking damage).

      * You are free to advance any stat in any way you desire.  As a
        warning... even though they are both quite important in certain
        guilds, intelligence and charisma will do you little good as a
        newbie.

      * Once you join a guild, you'll be doing this in a designated
        room in your guild.


----------DEATH------------

  Q:  What happens if I die?

  A:  Dying is not much fun. First, everything on your body is left
      on your corpse in the same room as the monster that killed you
      (including any gold you are carrying). Next, you will get to
      meet Death and enjoy a very memorable trip through his lands.
      Eventually, Death will drop you off in a tomb. Once you've gone
      up, up, and west you will find that you've been reincarnated at
      the Foundation morgue and that you've lost some stats and some xp
      (see 'help death' for more information).  This is the sole
      penalty for dying, and can be made up through going back out there
      and regaining your lost points. Be careful though, right after you
      die, the monster who killed you will still be aggressive to you -
      make sure you heal yourself before you attempt to go recover your
      equipment and gold, as well as ensure you have fully recovered from
      any death sickness.

  Q:  How can I keep from dying?

  A:  The easiest way is to pay attention and be careful! But, the 
      mud does give you a few things to help you in this goal. First,
      and most important, you can set yourself to automatically flee
      from combat when your hit points fall beneath a certain percentage
      of your maximum. This is done by typing 'wimpy <xx>'. Additionally,
      you can type 'autohp' to turn on a bar which will tell you how
      many hit points you have during each round of combat. This makes
      it easier to watch your own status. Note: wimpy does not always
      work, so use it only as a last resort, it is always better to
      choose to leave combat yourself than to have wimpy force you.

-------GUILDS----------

  Q:  What is a guild?

  A:  A guild is a profession, lifestyle, or even form of being that
      lets you as a member do special things.  Each guild has unique
      abilities and privileges that only its members can use.  These
      abilities can often be quite powerful and you are well-advised
      to join one.  You won't be able to join a guild until you reach
      level 5.

  Q:  How do I join a guild?

  A:  It depends on the guild, but for most, you just need to
      find the guild entrance and type 'join'.  If you have
      trouble, you can always check with someone in the guild to get 
      more guidance.

  Q:  How can I find out more about the guilds on 3scapes?

  A:  The easiest way is to simply ask.  If you type 'players' or
      'finger' you'll see a list of every player on and what guild
      they are in.  If you type 'players <name of guild>' you'll see
      all the players in that particular guild.  For a list of all the
      guilds on 3scapes type 'help guilds'.  You can get some
      information on each guild by typing 'help <guild_name>' (for
      example, 'help monk').

      The best way to find out is to ask. Players on 3scapes are
      VERY enthusiastic about their guilds and will be glad to 
      tell you about them.

      You can also find out additional information about the different
      guilds on the 3scapes/Three Kingdoms web page at 3k.org.

  Q:  I just reached level 5.  Why am I so popular and why is everyone
      trying to get me to join their guild?  I'm also getting a message
      asking me to either 'accept' or 'decline' to join certain guilds.
      What's going on?

  A:  As I said before, people on 3S are VERY enthusiastic about their
      guilds.  They naturally want to get as many people as possible to
      join their guilds.  However, certain guilds reward people for
      recruiting new members.  This causes some people to be quite
      aggressive in recruiting hapless newbies.  Do not join ANY guild
      before you've asked around and explored all your options.  Also
      do not be afraid to decline an offer to join a guild you are not
      ready to join.  They'll be glad to extend an offer to you at a
      later time.  Conversely if a particular player has been extra
      friendly towards you and you are joining their guild, make sure
      that they recruit you into their guild.  They may be rewarded for
      it.

  Q:  What happens if I leave a guild?

  A:  You lose all progress you've made in the guild, which is much
      of your power if you've been playing it long.  Other than that,
      there is no mud-wide penalty, though guilds may impose their own
      penalty on leaving.


-----------MONEY-----------

  Q:  How can I get coins?

  A:  You can either get coins by taking them from monsters that
      have coins, which as a newbie you will mainly find in the
      mirror areas, or by selling corpses at the morgue which
      is located in Foundation.  Some NPCs will reward you
      with coins for carrying out tasks.  The Deputy Mayor of
      Foundation is one.


------QUESTS--------

  Q:  What is a quest?

  A:  Why, only the epitome of fun, the utmost joy a mud can offer.
      A quest list at your local adventurer (or other) guild can
      show you a synopsis of the plethora of quests 3scapes has to
      offer. And remember, it's against policy to ask for info on how
      to solve quests.  Please don't ask, and more importantly,
      please do not divulge any information on how to do quests.
      After all, it spoils the fun.  For more information, see
      'help quest'. 

  Q:  What are quest points?

  A:  You probably notice that I left out one particular index in
      explaining the 'score' command and that is quest points.
      Each time you complete a quest you'll earn a certain number
      of quest points.  

      In order to see how many quest points you need to obtain before
      these powers become available, type 'required' in the Advancement
      Room. You can also type 'list' there to get a complete list of
      all the available quests.  You can also type 'questlist' anywhere
      and get the same results.

  Q:  Do I have to quest?

  A:  No.  You must complete the Newbie Academy before you can get
      level 10, but other than that you have no obligation to
      complete any quests.  It would help you to learn the mud
      better to explore, and you do get significant benefits for
      getting enough quest points to achieve highmortal status, but 
      except for the Academy, you don't have to complete quests to
      advance.  Please note that once you get level 5, you will no
      longer be able to do any quests in Newbieland, so if you want
      to get highmortal eventually, it would be best to do the 
      newbie quests early.

  Q:  How do I start questing?

  A:  In a sense you are always questing on 3scapes, whether you
      want to or not.  If you carefully explore the areas 3scapes
      has to offer, you'll stumble unknowingly into a quest or two.
      You can find out what quests are available by typing
      'questlist'.  You'll see all the quests listed by quest
      number, quest name and the number of quest points they offer.
      To obtain a number of small hints about a quest and where in
      the mud that quest is located, type 'questlist <number of the
      quest on the quest list>'.

      Here are a few hints to help you quest:

      * Map.  Some of the areas on this mud are huge and it is hard to
        remember which rooms you have already explored.  It can also be
        real easy to get lost.

      * Examine everything you see in the room description of each
        room.  Let me repeat that in capital letters.  EXAMINE
        EVERYTHING YOU SEE.  If you see a flower, examine it.  If you
        see petals on the flower, examine that.  If the flower is dirty,
        examine the dirt.  Searching implicit nouns is important to some
        quests, and not always intuitive.  Quest solutions are lying
        all over the mud if only you take the time to look.  You should
        also try a magical word that can unlock many mysteries on this
        mud.  'Search'  You should not only 'examine' everything
        you see, but 'search' as well.

      * Try to manipulate objects that you see in a room.  If there is
        a television in the room, try turning it on.  If you have two
        pieces of bread and there is a toaster, why not try to 'toast
        bread'?  Often you may know the correct thing you need to do
        but are unsure about how to express it in the appropriate
        syntax.  Sometimes you may just be trying to do something that
        the code doesn't support (translation: you can't do it, you
        don't need to do it), but sometimes you'll need to put on your
        thinking cap and think of different ways of expressing the same
        thought.

      * Try to talk to the non-player characters (NPCs, sometimes
        more simply called monsters) in the quest area. It's usually
        as easy as typing 'say hello' or 'say hi' when you are in the
        same room as the monster. If it speaks back to you, try saying
        other things to it, it might have some useful information for you.

      * Don't assume that everywhere you can go will be plainly marked.
        Sometimes your searching will uncover hidden exits, but other
        times you may just have to try going in a particular direction
        and see if that works. For instance, if you see that there
        is a "flimsy covering on the wall to the east" but have
        no east direction, you might try going east anyway. Maybe
        you can push through that flimsy covering!

      * Do not ask anyone for help on a quest except for perhaps
        the original coder of the quest.  The only exception is you
        may party (work on a quest together) with other people on
        CERTAIN quests.  Please check the quest description
        ('questlist <number of quest') first.  The wizards on this
        mud are a paranoid bunch, so please don't go around asking
        for quest solutions, you will eventually get caught.  If
        you are having a lot of problems with a quest, try mailing
        the original coder.  A number of wizards are pretty good
        about trying to help you out.  For more information type
        'help questhelp'.

      * Try to do ALL the newbie quests in Newbieland.  Once you
        advance above level 4 you'll never be able to enter Newbie
        Land again.  While you may not need the extra 10 quest points
        now, you may regret having not gotten them later.

      * For more information read 'help method'.

  Q:  How long do I have to wait for a quest to reset?

  A:  Most quests can be solved multiple times during a reboot.
      However, if someone has recently solved a quest, you may have
      to wait for certain items or monsters to automatically reappear.
      This may take as long as 30-40 minutes.


-----------THIS DOESN'T WORK---------

  Q:  Is this thing bugged?

  A:  Probably not.  Unless it's obscenely new code, the chances
      that any well-established, player-tested, mother-approved piece
      of code is bugged are very, very low.  It's probably just that
      you're not thinking along the right track.  If you're absolutely
      sure that you've encountered a bug (the game will tell you that
      explicitly 90% of the time) please type 'bug' and a brief
      explanation of what's troubling you, all on the same line so the
      problem, if there is one, can be fixed.

  Q:  All of a sudden, one of the commands I have done a billion times
      before like 'look' or 'north' or 'say' or whatever doesn't work,
      and just goes 'What ?' when I type it.  Am I bugged?

  A:  Type 'help alias' at the prompt.  Strangely enough, many players
      decide to alias the most basic commands as other things that
      don't work in all instances.  If you've ruled out a poorly-
      constructed alias as the error and the command STILL doesn't
      work, then please ask a wizard to help.  Remember, Neophytes are
      not allowed to help mortals.  Also the upper admin is often
      busy doing other things.  Try asking a wizard with the word
      "wizard" in their title on the 'who' list.

  Q:  Why can't I see what I'm typing?

  A:  Windows telnet has echo turned off by default.  To fix this
      you can either download another client, such as Portal, or
      ask how to fix your version of Windows on the newbie line.



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